World of kaneva10/31/2023 ![]() It comes from playing the game differently. If Kaneva becomes a hit it will prove that disruption does not come from technology alone. ![]() They get revenue by selling play money, leasing virtual land and, in the case of Kaneva, by promoting real-world commerce (especially TV shows). ![]() Like Second Life, Kaneva has a "micro" currency that can be bought for real money take ten real-world dollars into aĪnd you can buy 1,500 units, then use these to buy furniture or outfit your avatar with cool clothes to wear at the Dance Party 3-D contest.īoth Second Life and Kaneva are free to join. On Kaneva, registrants can decorate their virtual houses with their own photos, upload their favorite music and stream YouTube videos and television shows. Second Life, in contrast, fosters taking on an alternative identity, including imaginary beasts. "We want people who have never played videogames before." Kaneva encourages residents to create avatars that are online versions of their real identities, linking photos of themselves and lists of hobbies to their animated avatars. "Second Life currently has huge mind share, but they are after a different market," says Klaus. It's aimed not at videogaming geeks but at ordinary folk. The key to Kaneva's rapid growth is in its accessibility. Our goal is to combine the virtual world with social networking and videogaming." "Virtual worlds are still in the very early stages," says Klaus. Klaus started Internet Security Systems when he was a Georgia Tech student and last year sold that outfit to IBM for $1.3 billion. Kaneva is the creation of Christopher Klaus, 34, who had the money to get it going without venture capital. Its much larger rival, Second Life, from San Francisco's Linden Lab, has 11 million registrants. It is geared toward people ages 18 to 34 and is, in essence, a virtual world version of MySpace. Since Kaneva launched in March 2007, its membership has swelled to 800,000. In this world disruptive is a compliment. Christensen has made a career of studying market disruptions-how novel products or novel ways of doing things have upended whole industries. newsletter founded by Harvard Business School's Clayton Christensen. In the first three months of operation Barbie drew 4 million members to her site.Īmong the producers of virtual worlds Atlanta's Kaneva may be on its way to becoming the most "disruptive," according to Strategy & Innovation, a Cambridge, Mass. Many are also cutesy sites geared toward children and toys, like Disney's Club Penguin, Ganz' Webkinz and 's Everquest and Vivendi Universal's World of Warcraft. Some online worlds are pure fantasy: multiplayer games like Millions of residents on dozens of virtual worlds are already doing so. You will walk through virtual malls together and dance the night away at virtual nightclubs. Movie Star Planet is an Online Virtual World, MMO, and RPG Simulation by MovieStarPlanet.Soon you won't merely be reading about your friend's day at work or blogging about a recent film you've seen, but rather your avatar, or 3-D digital character, will be watching movies and listening to music with your friends' avatars. Vircadia is an open-source and decentralized real-time VR creation platform for university, enterprise, social, and OpenSim users. Club Cooee is one of the more special online forums available and is an excellent adventure for followers of social virtual worlds such as IMVU. Create and play in virtual worlds with others IMVU is multiplayer online video game created by ‘IMVU Inc’. View more What are some alternatives? When comparing Kaneva and Second Life, you can also consider the following products I'm not sure why this is, considering that these other 3D worlds can offer so much more on devices no more powerful than an average smartphone. ![]() When you consider other consumer 3D experiences like World of Warcraft or Second Life (both of which had better graphics 20 years ago than Replika has today), it becomes evident that Replika under-delivers. Is there something similar for linux where you could get the cinema or gallery experience when watching videos? "multiplayer" would be cool but is not a must.Īre you talking about Second Life? (Or am I that old.?).įor the price of the subscription, the Replikas could look a lot better In some videogames there has been an option to hang with your friends in a threatre and watch a movie and chatting in voicechat together. Ok, first head over to Official Site | Second Life - Virtual Worlds, Virtual Reality, VR, Avatars, and Free 3D Chat to create your account! Máire Brennan - Saltwater 2009 (Paul Thomas Remix) (Description in comments) I think you're literally looking for Second Life. Would be a good starting point for her as there are people of all ages in it. You can explore shop for items by buying lindens. Have you tries Second life ? Its free or you can pay for it, its kind of like the sims combines with a chatroom and most of the items in it are made by the gamers.
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